The fighters of space.


Soldier

Soldiers all throughout the frontier are used in combat. Whether they are criminals, mercenaries or enlisted in the Space Fleet, soldiers have the best all-around fighting capabilities of all the classes and they are trained to use all of the standard weapons. Some fighters are trained especially for exo-suit use while others are trained to fight in space.


Class Abilities

Level

Attack Base

Fortitude Save

Reflex Save

Will Save

Special

1

+1

+2

+0

+0

Bonus Feat

2

+2

+3

+0

+0

Bonus Feat

3

+3

+3

+1

+1

4

+4

+4

+1

+1

Bonus Feat

5

+5

+4

+1

+1

6

+6/+1

+5

+2

+2

Bonus Feat

7

+7/+2

+5

+2

+2

8

+8/+3

+6

+2

+2

Bonus Feat

9

+9/+4

+6

+3

+3

10

+10/+5

+7

+3

+3

Bonus Feat

11

+11/+6/+1

+7

+3

+3

12

+12/+7/+2

+8

+4

+4

Bonus Feat

13

+13/+8/+3

+8

+4

+4

14

+14/+9/+4

+9

+4

+4

Bonus Feat

15

+15/+10/+5

+9

+5

+5

16

+16/+11/+6/+1

+10

+5

+5

Bonus Feat

17

+17/+12/+7/+2

+10

+5

+5

18

+18/+13/+8/+3

+11

+6

+6

Bonus Feat

19

+19/+14/+9/+4

+11

+6

+6

20

+20/+15/+10/+5

+12

+6

+6

Bonus Feat



Class Features

Personal Firearms Proficiency -

  • allows a character to make this sort of attack without penalty. If a character isn't proficient in personal firearms, he or she takes a –4 penalty on attacks with that type of weapon. Characters must select what class of weapon and whethere it's long arm or pistol. Any attempts to use another firearm out of its class will result in a -2 penalty.

Simple Melee Weapons Feat -

  • Choose a type of simple weapon, such as dagger or staff. You understand how to use that type of simple weapon in combat. The character makes attack rolls with simple weapons normally. A character without this feat takes the –4 nonproficient penalty when making attacks with simple weapons. Any attempts to use another firearm out of its class will result in a -2 penalty.

Martial Melee Weapons Feat -

  • Choose a type of martial weapon, such as long sword. You understand how to use that type of martial weapon in combat. Use this feat to expand the list of weapons you are proficient with beyond the basic listin the class description.

Armor Profiency (Light): This feat allows character to wear light armor.

Armor Profiency (Medium): This feat allows character to wear medium armor.

Armor Profiency (Heavy): This feat allows character to wear heavy armor.

Hit Point Increase: Solider HP Increases 10 every level. (Not a feat)

Bonus Feats:

  • At 1st level, a soldier gets a bonus combatoriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The soldier gains an additional bonus feat at 2nd level and every two soldier levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as bonus feats. A soldier must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

Starting Credits - 4d4 x 100



Class Features

Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str), Drive (Dex), Computer Use (Int)

Skill Points at 1st Level: (2 + Int modifer) x 4
Skill Points at each addtional level: 2 + Int Modifer



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