Cleric

“Have courage, my friends! The gods favors us today!”


Class Traits

Role: Leader. You lead by shielding allies with your prayers, healing, and using powers that improve your allies’ attacks.
Power Source: Divine. You have been invested with theauthority to wield divine power on behalf of a deity,faith, or philosophy.
Key Abilities: Wisdom, Strength, Charisma

Armor Proficiencies: Light, Medium or Heavy Armor
Weapon Proficiencies: Simple melee, simple ranged
Implement: Holy symbol
Bonus to Defense: +2 Will

Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier

Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int), any globe skill.

Build Options: Battle cleric, devoted cleric
Class Features: Channel Divinity, Healer’s Lore, healing word, Ritual Casting

Clerics are battle leaders who are invested with divinepower. They blast foes with magical prayers, bolsterand heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other.

Clerics run the gamut from humble servants of the common folk to ruthless enforcers of evil gods. As a cleric, the deity (or deities) you choose to revere goes a long way toward defining you, or at least how other people in the world see you.

You could be a platinum-garbed envoy of Bahamut seeking justice throughout the land, a shadowy follower of Demon King Gazgroth a roguish streak, a burly disciple of Kord who believes the virtue of strength is sufficient for all challenges. Will you protect what is sacred to your god, quest for legendary holy artifacts, pursue a life of evangelicaladventuring, or attempt all these deeds and more?

Creating a Cleric

The cleric has two basic builds to start: the battle cleric and the devoted cleric. Clerics rely on Strength for their melee attacks and Wisdom for their healing and non-melee prayers. Charisma also aids their abilities.

Battle Cleric

If you choose to concentrate on melee, you find a good assortment of strikes to your liking. To achieve this build, make Strength your primary score. Make Wisdom your secondary score and assign Charisma as your tertiary score. Make sure to concentrate on powers that work with melee attacks, since these play to your key ability scores.

Suggested Feat: Weapon Focus (Human feat: Action Surge)
Suggested Skills: Diplomacy, Heal, Insight, Religion
Suggested At-Will Powers: righteous brand, priest’s shield
Suggested Encounter Power: wrathful thunder
Suggested Daily Power: avenging flame

Devoted Cleric

With this build, you choose to stand back and concentrate your abilities on keeping your fellow adventurers healthy and optimized. To this end, choose powers that grant bonuses and healing, such as divine glow and beacon of hope. Assign your highest ability score to Wisdom, with Charisma secondary and Strength tertiary. Make sure to concentrate on powers that use Wisdom for attacks, since this is your highest ability score.

Suggested Feat: Channel Divinity feat associated with your deity (Human feat: Human Perseverance)
Suggested Skills: Arcana, Heal, History, Religion
Suggested At-Will Powers: lance of faith, sacred flame
Suggested Encounter Power: healing strike
Suggested Daily Power: beacon of hope

Cleric Class Features

Clerics are capable combatants who wield simple weapons in battle—maces and similar weapons have long been symbols of divine authority. In addition, all clerics have the class features described below.

Channel Divinity

Once per encounter you can invoke divine power, filling yourself with the might of your patron deity. With the divine might you invoke you can wield special powers, such as turn undead and divine fortune. Some clerics learn other uses for this feature; for instance, the divinity feats in Chapter 6 grant characters with access to the Channel Divinity class feature the ability to use additional special powers.

Regardless of how many different uses for Channel Divinity you know, you can use only one such ability per encounter. The special ability or power you invoke works just like your other powers.

Healer’s Lore

Your study of healing allows you to make the most of your healing prayers. When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains.

Healing Word

Using the healing word power, clerics can grant their comrades additional resilience with nothing more than a short prayer.

Ritual Casting

You gain the Ritual Caster feat (page 200) as a bonus feat, allowing you to use magical rituals (see Chapter 10). You possess a ritual book, and it contains two rituals you have mastered: the Gentle Repose ritual and one other 1st-level ritual of your choice.

Clerics and Deities

All clerics choose a specific faith to which they devote themselves. Usually this faith is the worship of a specific patron deity. Sometimes clerics are devoted to churches that venerate groups of deities or even philosophies. As a cleric, your deity does not directly grant you powers. Instead, your ordination or investiture as a cleric grants you the ability to wield divine powers. Clerics are usually formally ordained by existing clerics who perform a special ritual to do so, but on rare occasions a deity moves to directly ordain a worthy worshiper with-out any sort of priestly hierarchy involved. What you do with your powers once you are ordained is up to you, although if you flagrantly and openly defy your deity’s tenets, you quickly earn the enmity of the faithful.

Dragons of Order
Deity Alignment Areas of Influence
Luna Good Creation
Bahamut Lawful Good Justice, honor, nobility
Nall Good Protection, Sanctuary
Celestia Neutrality Truth
Xavar Neutrality Elementals
Arabella Neutrality Travel, exploration
Analia Good Healing
Clyufyath Lawful Good Order and Law
Doyrharth Good Hope
Eleestra Neutrality Keeper, Earth, Water
Intalzar Neutrality Knowledge
Protayth Good Pilgrimages
Yolairan Neutrality Keeper, Fire, Air
Disorder
Deity Alignment Areas of Influence
Zermous Chaotic Evil Chaos
Ubehas Evil Tyranny, honor
Gazroth Chaotic Evil The Destroyer
Phillizo Evil Shadows
Azahem Neutrality Pleasure
Katrack'tar Evil Curses, plagues
Herazle Neutrality Pain
Gaul Evil Trickery
Ilmosar Chaotic Evil Minion of the Destroyer
Malzar Chaotic Evil Chaos
Salbarahar Evil Princess, Darkness
Uemus Chaotic Evil Death
Zelander Evil War

Implements

Clerics make use of holy symbols to help channel and direct their divine powers. A cleric wearing or holding a magic holy symbol can add its enhancement bonus to the attack rolls and the damage rolls of cleric powers, as well as cleric paragon path powers, that have the implement keyword. Without a holy symbol, a cleric can still use these powers, but he or she doesn’t gain the bonus provided by the magic implement.

Cleric Powers

Your cleric powers are called prayers. Some are better for the battle cleric and some are better for the devoted cleric, but a cleric can choose any power when making a power selection.

Class Features

The cleric has two class features that work like powers: Channel Divinity and healing word. The Channel Divinity class feature encompasses multiple powers, two of which (divine fortune and turn undead) are presented below.

Channel Divinity: Divine Fortune Cleric Feature
In the face of peril, you hold true to your faith and receive a special boon.
Encounter ✦ Divine
Free Action ✦ Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Channel Divinity: Turn Undead Cleric Feature
You sear undead foes, push them back, and root them in place.
Hit: 1d10 + Wisdom modifier radiant damage, and you push the target a number of squares equal to 3 + your Charisma modifier. The target is immobilized until the end of your next turn.
Increase damage to 2d10 + Wisdom modifier at 5th level, 3d10 + Wisdom modifier at 11th level, 4d10 + Wisdom modifier at 15th level, 5d10 + Wisdom modifier at 21st level, and 6d10 + Wisdom modifier at 25th level.
Miss: Half damage, and the target is not pushed or immobilized.
Healing Word Cleric Feature
You whisper a brief prayer as divine light washes over your target, helping to mend its wounds.
Encounter (Special) ✦ Divine, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Minor Action | Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.

Cleric's Hero Tier Spells


The following is the list of the Cleric's Hero Tier Spells.


Cleric's Paragon Tier Spells


The following is the list of the Cleric's Paragon Tier Spells.


Cleric's Epic Tier Spells


The following is the list of the Cleric's Epic Tier Spells.


Cleric's Paragon Classes


The following is the list of the Cleric's Paragon Classes.

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