Elves

The Elves are the oldest race of the galactic community. They watched the Sagaren homeworld be destroyed in a super nova; they've seen the rise and fall of the Star League Empire, and the founding of the Confederation. There elder status among the stars has defined them as a mystical race. The elves are divided into two kinds of elves, Drow and Star Elves. These two races once belong to the same world but met with differences and caused a split.

This split occurred centuries before humans were even thought about space travel. The divides lead to an awful civil war that claimed millions of elves. In the end the Star Elves of the planet Eldaria drove the defeated section of there race into the depths of space. The cause of the split is an incomplete story. The Star Elves rarely speak on this subject as it is a cultural taboo. Other races have speculated that the origin of the conflict occurred based on religious differences. However no matter what, the Star Elf and the Mora are bitter enemies.

Star Elves

"Our race is eternal in every aspect of life and protect the universe we shall!"


Racial Traits

Average Hight: 5'0'' - 5'6''
Average Weight: 90 - 120 lb.

Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 7 Squares (35 feet)
Vision: Low-light

Racial Abilities

Languages: Elven, Common
Skill Bonuses: +2 Technology, +2 Perception
Elven Weapon Proficiency: You gain proficiency with the longbow.
Group Awareness You grant non-elf allies within 5 squares of you a +1 racial bonus to perception checks.
Fleet of Foot You ignore difficult terrain when you shift (even if you have the power that allows you to shift multiple squares).
Immunity to Sleep Elves are Immune to all sleep effects.
Elven Accuracy You can use elven accuracy as an encounter power.

Elven Accuracy Elf Racial Power
With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
Encounter
Free Action| Personal**
Effect Reroll an attack roll. Use the second roll, even if it's lower.

Overview

These Elves mingle freely in the confederation, always welcome yet never at home there. They are well known for their poetry, dance, song, lore and magical arts. Star Elves favorer things of natural and simple beauty.

Like Dwarves, Star Elves are craft masters in there own ways. Almost everything they create is a work of art. There items are prized by other races and this has made there homeworld a prosperous trade partner with all those of the Confederation. They are known for there silver smithing and mythril work. This mystical metal is light weight ore dug from deep among the three moons that orbit Eldaria. Though magical processes they enchant the alloy to give it mystical abilities and make it twice as hard as steel.

When danger threatens their home, however, star elves reveal a more martial side, demonstrating skilled piloting, well organized military and ancient skills with sword and bow. Star Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead. This kind of battle strategy is applied no matter the venue, in space as well as planet side.

The Star Elves are matriarchal society. Head of house holds held by the oldest female and referred to as the Matron. Male elves marry into these houses by wedding its daughters. When a male elf marries into another house they are no longer part of the house the once belonged too. The male elf drops his pervious house name to assume the house name of his new wife.

Star Elves society is divided into family clans called houses and the military. There are thousands of elven houses on the home world and its moons. Each house has a seat on the great elven star council and has one vote. The government body of star elves is a grand democracy lead by sort of chairmen called the Speaker of the Stars that is subjected to reelection every hundred years. Every house in star elf society appoints a family member to represent their clan.

Gender roles are quite common tradition set down from six centuries ago but they have less meaning in present day star elf society. Since elven society is a matriarchal one the females have the role of bearing children and leading the government. The males often serve in the more manual roles such as craftsmen or military. This might not hold true for every house since some elven houses are more conservative then others but for all elven houses the male elf is submissive to the will of its females.

The military is under direct rule of the Speaker of the Stars. This organization is a ridged one that is divided into fleet and guardian personal. The elven military is centuries old although on the small side the Speaker of the Stars has made motions in centuries past to draft one or two elves from each house. Females in the military are not rare as it is uncommon, however those females who are serving in star elf military often have a story to tell. More often then not they tend to assume leadership roles as they are socialized in such during childhood. It is not uncommon to see a squad male of guardian lead by a female.

Personality

Elves are more often amused than excited, and more likely to be curious than greedy. With such a long life span they tend to keep a broad perspective on events, remaining aloof and unfazed by petty happenstance. When perusing a goal, however, whether an adventurous mission or learning a new skill or art, they can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with distain and to serious insults with vengeance. Elven honor is an interesting concept when viewed by other races. An elf would quickly steal an opportunity to end a situation fast and quickly even if the opponent is unprepared. This might not be considered honorable by some of the more battle prowess races. Elven honor is seen in more saddle ways that are on an intimate level of there personality. Star Elven respect and all the virtues that go into define elven honor. Some examples of elven virtues are chivalry, loyalty, obedience, courage, and duty.

Physical Description

Star Elves are short and slim, stand about 4 to 5- ½ feet tall and typically weighing 95 to 135 pounds, with elf men the same height as and only marginally heavier than elf women. They are graceful but frail. They tend to be pale-skinned and have either silver hair and amber eyes or pale golden hair and violet eyes. Star Elves have no facial or body hair. They prefer simple, comfortable clothing, especially in white, silver, yellow, or gold with cloaks of deep blue or purple. They enjoy simpleyet elegate jewelry. Elves possess unearthly grace and fine features. Many humans and members of other races find them hauntingly beautiful. An elf reaches adulthood at about 110 years of age and can live to be more then 700 years old.

Elves do not sleep, as members of the other common races do. Instead, an elf meditates in deep trance for 4 hours a day. An elf resting in this fashion gains the same benefits of an 8 hour sleep. While meditating, an elf dreams, through these dreams are actually mental exercises that have become reflexive through the year of practice. The common word for an elf's meditation is trance.

Language

Elves speak a elegant language that is beautiful just to listen and write it too. They can learn any other language except the ones that deal with grunts and growls.

Names

When an elf declares their herself an adult, usually some time after her hundredth birthday, she also selects a name. Those who know her as a youngster may or may not continue to call her by her “child name”, and she may or may not care. An elf's adult name is unique creation, though it may reflect the names of those she admires or the names in her family. In addition of regular Elven words; some elven traveling among humans translate their family names into common, while others use the elven version.

Male Names

Alamar, Amars, Aust, Enialis, Heian, Himo, Ivellios, Lucian, Soveliss, Thamior, Tharivol.

Female Names

Alya, Anastrianna, Antinua, Drusilia, Felosial, Ielenina, Lia, Mialee, Qillathe, Silaqui, Vadania, Valanthe, Xanaphia

Relations

Elves consider humans rather unrefined, gnomes somewhat trivial, and dwarves not all fun. There views of the beast men races of the confederation vary based on there refinement. For example they are often impressed by the Lingwee however not terrible impressed with the Mundo and Markoo as well as Uruks. They meet the Veldri and Sadei with cold suspicion as those races are not to be trusted. The Zordack are generally neutral terms as they deal with the elves often though business trade. Star Elves have the best relations with the Finilya and are often amused by Kuuites.

Adventurers

Elves take up adventuring out of wanderlust. Life among humans moves at a pace that elves dislike: regimented from day to day but changing from decade to decade. Elves among humans, therefore find careers that allow them to wander freely and set their own pace. Elves also enjoy demonstrating their prowess with the sword and bow or gaining greater magical powers, and adventuring allows them to do so.


Half-Elves

"Grace of the elves, adaptability of the humans, bearers of tomorrow"


Racial Traits

Average Hight: 5'5'' - 6'2''
Average Weight: 130 - 190 lb.

Ability Scores: +2 Charisma, +2 Wisdom
Size: Medium
Speed: 6 Squares
Vision: Low-light

Racial Abilities

Languages: Elven, Common
Skill Bonuses: +2 Diplomacy, +2 Insight
Dilettante: 1st level, you choose an at will power from a class different from yours. You can use that power as an encounter power.
Dual Heritage: You can take feats that have either elf or human as a perquisite (as well as hose specifically for half-elves), as long as you meet any other requirements.
Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.

Overview

Humans and elves sometimes wed, the elf attached to the human's energy and the human to the elf's grace. These marriages end quickly as elves count years because human's life is so brief, but they leave an enduring legacy- half-elf children.

The life of a half-elf can be hard. If raised by the elves, the half-elf seems to grow with astounding speed, reaching maturity within two decades. The half-elf becomes an adult long before she has had time to learn the intricacies of elven art and culture, or even grammar. She leaves behind her childhood friends, becoming physically an adult but culturally still a child by elven standards. Typically, she leaves her elven home which is no longer familiar and finds her way among humans.

If, on the other hand, she is raised by humans, the half-elf finds herself different from her peers: more aloof, more sensitive, less ambitious, and slower to mature. Some half-elves try to fit in among humans, while others find their identities in their differences. Most find places for themselves in human lands, but most feel like outsiders all their lives.

Personality

Most half-elves have the curiosity, inventiveness and ambition of the human parent, along with the refined senses, love of nature, and artist's tastes of the elf parent.

Physical Description

To humans, half-elves look like elves. To elves, they look like humans- indeed elves call them half-humans. Half-elf height ranges from under 5 feet to about 6 feet tall, and weight usually ranges from 100 to 180 pounds. Half-elf men are taller and heavier then half-elf women, but the difference is less pronounced than found among humans. Half-elves are paler, fairer, and smoother-skinned than their human parents, but their actual skin tone, hair color and other details vary just as human features do. Half-elf' eyes tend to coincided with the elven parents. A half-elf reaches adulthood at age 20 and can live to be more than 180 years old.

Language

Half-elves speak and write common and elven.

Names

Half-elves either use elven names or human names. It depends on the parents and where they were raised.

Relations

Half-elves do well among both elves and humans. There relationship with the other races of the galaxy is purely based on the individual. They have elven grace without elven aloofness and human energy without human boorishness.

Adventurers

Half-elves find themselves drawn to strange careers and unusual company. Taking up the life of an adventurer comes easily to many of them. Like elves, they are driven by a wandering lust.


Mora Elf

"The traitors pushed us into the darkness to be forgotten. But we have become that darkness, and shall turn it's power against our enemies."


Average Hight: 5'0'' - 5'5''
Average Weight: 90 - 120 lb.

Ability Scores: +2 Dexterity, +2 Intelligences
Size: Medium
Speed: 6 Squares
Vision: Dark Vision

Racial Abilities

Languages: Mora, Common, Elven
Skill Bonuses: +2 intimidate, +2 stealth
Elven Weapon Proficiency: You gain proficiency with splinter weapons.
Fleet of Foot You ignore difficult terrain when you shift (even if you have the power that allows you to shift multiple squares).
Immunity to Sleep Elves are Immune to all sleep effects.
Spell resistance: 11 + class level: The long term exposure to the nebula's magical fields.
Light Sensitivity: Abrupt exposure to bright light (like daylight or sunlight) blinds mora for 1 round. They remain dazzled if they remain in the affected area. -4 to all saves, attacks and skill checks. Prolonged exposure to light allows them to adjust. -2 to all saves, attack, and checks. (light guard head gear negates effects.)

Cloud of Darkness Mora Racial Power
The mora homeworld is eternally cloaked in the shadows of the Great Morass. It is this darkness the mora have come to embrace and summon up at there will.
Encounter
Minor Action | Close Burst 1
Primary Target: Each enemy in burst you can see.
Effect: This power will create a cloud of darkness that will remain in place until the end of your next turn. Blocks line of sight for any creature except you. Any creature in the cloud of darkness is blinded.
Dark Fire Mora Racial Power
The burning fires of the fey mark your foe in the darkness. Now your allies are aware of them.
Encounter
Minor Action | **Range 10
Primary Target: 1 Creature
Attack: int +2 vs Reflex, Wisdom +2 vs Reflex, Charisma +2 vs Reflex. (lvl 11, becomes +4, lvl 21 +6.)
Effect: Upon hit, till the end of your next turn. All targets gain combat advantage. .
Special: When you create your character you must decide what ability score will bonus Dark Fire. You can never change it once you select it.

Overview

These elves reside in the deep depths of The Great Morass. It is rumored that a shadow world cloaked in darkness of the dark blue and violet gases of the nebula floats about in orbit of a black dwarf. Few know the name of this world but those who do have whispered it's name, Ussta-Nalakaner. This dark city is rumored to cover the entire surface of the planet in tall towering sky scrappers controlled by various houses and organizations. Many of the more powerful mora houses control a group if not a fleet of space crafts.

However like the star elves they have maintained a cultural hold on their poetry, dance, song, lore and magical arts. Most of these cultural tights have transformed into something more tangible for the mora elf to grasp. For example they like to receive massages long, skilled massages involving scented oils, hot water and steam. They also take value in the beauty of sculpture and made items especially weapons and the beauty of the body. Mora of both sexes are proud of displaying their physiques and all children exhibiting any physical deficiency are slain. Even with there space crafts they are constructed in a very exotic artistic way.

However the major key difference is that their society is based around weak shall die strong shall live beliefs. Mora Elves are well known for there dark ethics and worship of chaos. This is one of the most important tools a dark elf learns. Through chaos they can achieve there goals from those who are left scattered and confused. This is often done though raiding and viciousness attacks and manipulation of those foolish enough to deal with the mora. The fundamentals of mora socity are concepts based around strength. At a young age they are taught survival of the fittest. As the young mora grow the come to believe that though slaying or plotting the fall of their revivals will provided there house with a stronger replacement. Doing this for ascension that result in success merely proves the fallen to be weak.

Mora society like the Star Elf society is matriarchal. However unlike the elven society this comes at no exception. Males only have two special roles in there society the first is a warrior. They are expected to ascend among them in strength becoming powerful warriors to die for the house. Those who succeed in this and avoid death then become mate selections for the females. Females role are expected to be the leaders of there house and like the star elves they two have matrons. Some find there strengths though becoming wizards and rarely though being a warrior.

There is no government in the dark city of the Morass. The world of Ussta-Nalakane is dominated by which house is strongest. This is demonstrated by how many lower houses have voted out of fear to assign the various ranks of the rule houses. There is always consistent conflict among the mora houses for ascension. Various methods are used to gain status to a mora house. Controlling a large fleet or having powerful legendary warriors are some of the more common ways. Some houses are absorbed by more powerful houses ones which is also a common occurrence during mora wars. Drow justice is often an excuse to avoid war and so a warped justice system is in place to ward off open conflict between two houses and there allies.

Slaves are the back bone of the dark elf economy. They do all the labor and servant work for their society. Large mora ships are often crewed with slaves and slave masters who is often a bigger stronger slave that has won favored with the house they've been enslaved too. mora slaves don't last very long though for there owners care little for them. This fact makes the mora house that control space crafts in a consent state of raiding and taking slaves back to there homeworld.

Personality

Mora are also very alert an inquisitive, simply as survival traits in their twisted society. This mental readiness gives them an intellectual advantage over most creatures. Mora are rarely surprised. This is because a mora always expect attack. In their own cities where rival mora may strike with a dagger, dart, or spell at any time, or even at home where rival family members may seize an unguarded moment to “prune the family tree”. Typical Mora tactics include arranging ambushes where known dangers can be used, such as loose rocks that can be knocked down atop intruders. Anti-personnel traps, such as strategically-placed phycomids, and glass bulbs filled with assumed spores, are also not uncommon among the mora. Dark elves do not sleep, as members of the other common races do. Instead, an elf meditates in deep trance for 4 hours a day. A dark elf resting in this fashion gains the same benefits of an 8 hour sleep. While meditating, a dark elf dreams, through these dreams are actually mental exercises that have become reflexive through the year of practice. The common word for a dark elf's meditation is trance.

Physical Description

Mora vary in shape, features, and hair color as greatly as humans do. The only exception to this rule is their uniformly jet-black skin (the few exceptions tend to be bone-white albinos). The majority of Mora have snow-white hair from birth, yellowing (if female) or graying (if male) and thinning with great age. Rare Mora have naturally silver or copper-hued hair. Most Mora have red eyes. Others have green, brown, or black. Various shades of gray, even amber and rose-hued eyes are not unknown. Mora females tend to be bigger and stronger than males. Both sexes tend to be lithe, slim, and graceful in build, features, and movements, much as other elves appear to human eyes.

Relations

Mora are at war with everyone and see all races as potential slaves. They often raid defenseless out post of space crafts traveling the shipping lanes to acquire there cargo and crew as slaves. Many races are terrified of them especially enlisted crew men on deep space expiations.

Names

Mora names have little meaning when they are given and are only given so they can identify each other easier.

Male Names

Asharam, Azadar, Beldren, Durban , Szoldrin, Talak, Zizlin

Female Names

Azerial, Ba'noda, Cerval, Izeral, Mayzyne, Ra'mora, Tarazade, Zesstra

Adventurers

Mora adventures who are found alone are often dark elves who have escaped there awful way of life and found there way into confederation and are hiding or those who are on a special task handed to them by there matron. In extremely rare cases there are dark elves who can see beyond the training of there childhood and strive to do good in the universe. These rogue mora are often chased for the rest of there lives until they are killed.

Homeworld Ussta-Nalakane

A lost shadow world cloaked in the thick nebula gases of The Great Morass, Distance: Unknown, Radius: 2824 km, Gravity: 0.26G, Orbit Period: 0 days, Rotation: 0 hrs, Mean Temp: 100K/-173C, Atmosphere: 0.38 atm (CO2 82.38%, N2 11.33%, Ar 4.24%), Habitable, Population: 9,000,000,000

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