"I'll make an invention that will change life as we know it! I hope…"

Average Hight: 3'0'' - 3'5''
Average Weight: 40 - 45 lb.
Ability Scores: +2 Constitution, 2 Intelligences
Size: Medium
Speed: 5 Squares
Vision: Normal

Racial Abilities

Languages: Gnomish and Common
Skill Bonuses: +2 Technology, +2 Arcane
Quick Feet You gain an additional +1 AC bonus against Large or greater creatures.
Gnomish Powers: A Gnome can use ghost sounds, and prestidigitation as bonus daily power.

Ghostly Sounds Gnomish Racial Power
With a wink, you create an illusory sound that emanates from somewhere close by .
Daily | Illusion
Standard Action | **Range 10
Target: One object or unoccupied squre
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of sword blows, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
Prestidigation Gnomish Racial Power
You perform an amusing magical trick, such as creating a dancing wisp of light, neon sign, making a coin invisable or warming a cold drink.
Standard Action | **Range 2
Effect: Use this ability to accomplish one of the effects given below.
- Move up to 1 pound of material
- Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong oder.
- color, clean, or soil item in 1 cubic foot for up to 1 hour
- Instantly light (or snuff out) a candle, a torch or a small campfire.
- Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
- Make a small mark or symbol appear on a surface for up to 1 hour.
- Produce out of nothingness a small item or image that exists until the end of your next turn.
- Make a small, handheld item invisable until the end of your next turn
Nothing you create with this power can deal damage, serve as a weapon or a tool, or hinder another creature's action. This ability cannot duplicate the effect of any other power.
Special: You can have as many as three prestidigitation effects active at one time.


Gnomes are welcome anywhere in the universe as there technicians, alchemist and inventions are well valued. Despite the demand for their skills those who seek a gnome's aid maybe in for more trouble then its worth. For a gnome's are nectarous with glitch inventions and careless made potions. But there understanding of technology and magic is second to none in the universe.

The gnomes shared the same home world the dwarves belong to. Like the dwarves they were forced to set out for the stars as there world met with its destruction. Historically on the dwarven home world that now remains a sinter the gnomes used to inhabit the forests while there dwarven neighbors the great mountains. It was a collaboration of the two people who were able to achieve space travel and rescued them selves from there dieing world. They flocked to distant worlds to set up colonies and settlements.

Since the gnome isn't very confrontational and some what unorganized the empires they found them selves among have either enslaved them, or incorporated them as citizens. In the case of the confederation gnomes are a common citizen and can be found in any confederation world. These Gnomes find them selves working full time jobs in mega corporations or independent proprietorships that specializes in gem cutting, mechanics, sages, or tutors. Some human families retain a gnome tutor. During his life, a gnome tutor can teach several generations of a single human family.

Gnomes live in tightly held families. They often are found living with there aunts and uncles as well as grand parents and sometimes the grand parent's, parents. These families are often refried to as clans. The oldest male gnomes are deemed the clan elder and head of the house hold. It's not uncommon to find a Gnomish manchen or a large space craft crewed by an entire gnome clan as they travel though the stars trading and doing business.


Gnomes love animal, the beauty of gems, and jokes of all kinds. Gnomish humor seems to be beyond and of the races to grasp and while they love puns, jokes, games, they also relish tricks- the more intricate the better. They apply the same dedication to more practical arts, such as engineering as they do to their pranks.

Gnomes are inquisitive, always asking questions and seeking understanding. They are always interested in hearing a story about another's experience. At times they're reckless. Their curiosity makes them skilled engineers, since they are always trying new ways to build things. Sometimes a gnome pulls a prank just to see how people involved will react. But the gnome is rarely hostile or malicious.

Physical Description

Gnomes stand about 3 to 3-1/2 feet tall and weight about 40 to 45 pounds. Their skin ranges from dark tan to woody brown, their hair is fair, and their eyes can be any shade of blue. Gnome male prefer short, carefully trimmed beards. Gnomes decorate them selves with fine jewelry often only gems they have found or have been given. Gnomes reach adulthood at about 40 years of age and typically live about 350 years.


The Gnome language is very similar to dwarf's language and such the dwarves with a little bit of concentration can understand. Gnomes who have learned other languages often can't speak them slowly enough. Each word leads into the next as one big sentence without spaces. But there are gnomes who have mastered common and do very well with speaking it.


Gnomes love names and most have half a dozen or so. As a gnome grows up his mother gives him a name, his father gives him a name, his community leader gives him a name, his aunts and uncles give him names, and he gains nicknames from just about anyone. Gnomes names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans this runaway train of name giving comes to a halt and a gnome generally sticks to three meaningful names. When deciding which name to use with humans or other tall races they generally stick with the name that's most fun to say. The gnomes almost always translate there names to common.

Male Names

Bobbynock, Dimble, Fonkin, Gimble, Glim, Grebo, Jebeddo, Namfoodle, Roondar, Seebo, Zook.

Female Names

Dimpnottin, Caramip, Duvamil, Ellywick, Ellyjobell, Loopmottin, Mardenab, Roywyn, Shamil, Waywocket.

Clan Names

Beren, Daergel, Folkor, Garrick, Nackle, Murnig, Ningel, Taulnor, Scheppen, Turen.


Alelosh, Ashhearth, Badger, Cloak, Dobulelock, Filchbatter, Fnipper, Oneshoe, Sparklegem, Stumbleduck.


Gnomes get along well with dwarves since there an sisters originated from the same homeworld. The dwarf and gnome values are very similar as they both share a love in the same things. They are regularly accepted anywhere and often enslaved to an empire such as the Kilitaran. Gnomes who find them selves in these situations are locked to the world that has been dominated unable to leave it. They are forced to do there talent and work in these worlds to better benefit the empire that rules over them. As for the confederation a gnome experiences freedom to do what they wish or please however they are often suspicious of the taller races such as humans and the various other races. They enjoy the company of the Kuuite especially ones who are easy going enough to put up with pranks and jests.


Gnomes are curious and impulsive creatures so it's not surprise that you'll find a gnome traveling the space lanes. Lawful gnomes may adventure to set things right and to protect the innocent. As lovers of gems and other fine items, some gnomes take to the adventuring quick, if dangerous, path to wealth. Depending on his relationship with his home clan an adventuring gnome may be seen as vagabond or even as something of a traitor for abandoning there responsibilities.

Homeworld Finda

Ruined and inhospitable world in the Tango System. Distance: 22,811,007 km, Radius: 2868 km, Gravity: 3.22G, Orbit Period: 24.04 days, Rotation: 0 hrs, Mean Temp: 453K/180C, Atmosphere: (CO2 60%, 02 25%, Na 10%, Other 5%)

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