Attractiveness
Alternative Name: Aphrodite.
Grants one level of Appearance (p. B21). The subject’s looks will improve one level – from Average to Attractive, from Beautiful to Very Beautiful, or from Hideous to Ugly, for example. Subjects who are already Transcendent gain Terror (p. B93) – sometimes too much is too much.
Duration: 2d+1 hours.
Form: Any but pastille.
Cost: $600/$1,000.
Recipe: $100; 3 weeks; defaults to Alchemy-1.//
Fire Resistance
Alternative Names: Agni, Salamander Unguent.
The subject is fireproof, as per the lowest level of the Resist Fire spell (p. 74).
Duration: 1d hours.
Form: Any but pastille.
Cost: $500/$700.
Recipe: $300; 1 week; defaults to Alchemy-1.
Flight
Alternative Name: Daedalus.
Gives the power of flight, as per Flight spell (p. 145). Duration: 1 hour.
Form: Any but pastille.
Cost: $3,000/$4,700.
Recipe: $500; 10 weeks; defaults to Alchemy-3.
Gambling
Alternative Names: Baby’s New Shoes, Kouon.
Gives subject a +3 on all Gambling rolls. Use of this elixir is considered cheating, and it is only available on the black market. Penalties if caught using it vary from a fine to a knife in the back, depending on the clientele of the game! This potion only affects games of chance – it will not confer a +3 to win a horse race or wrestling match just because there
is a bet placed on it!
Duration: 1 hour.
Form: Potion or powder.
Cost: $900+ (whatever the market will bear).
Recipe: $200; 4 weeks; defaults to Alchemy-2.
Invisibility
Alternative Name: Odysseus. Turns the subject invisible. This elixir wears off without warning. It is illegal in many places!
Duration: 1dx10 minutes.
Form: Potion or ointment.
Cost: $3,000/$6,000.
Recipe: $1,000; 16 weeks; defaults to Alchemy-4.
Luck
Alternative Name: Tyche. The subject has the Luck advantage (p. B66).
Duration: 2d game-hours.
Form: Any form.
Cost: $1,300/$2,300.
Recipe: $200; 6 weeks; defaults to Alchemy-3.
Magic Resistance
Alternative Name: Moly.
Grants five levels of Magic Resistance (p. B67) to the subject. If taken by a wizard, all of his spell rolls are at -5!
Duration: 1 hour.
Form: Any.
Cost: $1,600/$3,200.
Recipe: $500; 5 weeks; defaults to Alchemy-3.//
Pain Resistance
Alternative Name: Hector.
Grants the High Pain Threshold advantage (p. B59)
Duration: 1 hour.
Form: Any but pastille.
Cost: $600/$1,000.
Recipe: $200; 2 weeks; defaults to Alchemy-1.
Transformation
Alternative Name: Circe.
The subject turns into an animal, as per the Shapeshifting spell (p. 32). It is possible to become trapped in beastform; if this happens, either an alchemical antidote or a Remove Curse spell will restore his natural shape. If the subject takes the elixir knowingly, he may transform into any creature between twice his body weight and 1⁄10 his body weight. If the subject takes it unknowingly, he is transformed into the creature most appropriate to his personality, at the GM’s discretion.
Duration: 2d hours.
Form: Any but pastille.
Cost: $3,000/$5,000.
Recipe: $800; 12 weeks; defaults to Alchemy-1.
True Sight
Alternative Names: Delphi, Faerie Ointment.
Gives subject the power to see auras, as per the Aura spell (p. 101).
Duration: 1d minutes.
Form: Any but pastille.
Cost: $550/$1,300.
Recipe: $200; 4 weeks; defaults to Alchemy-2.
Water Breathing
Alternative Name: Poseidon.
Grants the ability to breathe water.
Duration: 1d hours.
Form: Potion only.
Cost: $600/$1,100.
Recipe: $50; 5 weeks; defaults to Alchemy-2.//
Water-Walking
Alternative Name: Ephialtes.
Gives subject the ability to walk on water as though it were dry land. If the subject falls, he will not get wet. Subject may not dive or swim while under this potion’s influence, any more than he could dive into the earth!
Duration: 3dx4 minutes.
Form: Any but pastille.
Cost: $700/$1,200.
Recipe: $150; 3 weeks; defaults to Alchemy-1.