Chapter 3 - Advantages

An “advantage” is a useful trait that gives you a mental, physical, or social “edge” over someone else who otherwise has the same abilities as you. Each advantage has a cost in character points. This is fixed for some advantages; others can be bought in “levels,” at a cost per level (e.g., Acute Vision costs 2 points/level, so if you want Acute Vision 6, you must pay 12 points).

Advantages with “Variable” cost are more complicated; read the advantage description for details. The GM has the final say as to whether a particular advantage suits a given character concept.

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