“You look surprised to see me. If you’d been paying attention, you might still be alive.”

Class Traits

Role: Striker. You dart in to attack, do massive damage, and then retreat to safety. You do best when teamed with a defender to flank enemies.
Power Source: Martial. Your talents depend on extensive training and constant practice, innate skill, and natural coordination.
Key Abilities: Dexterity, Strength, Charisma

Armor Proficiencies: Cloth, Light
Weapon Proficiencies: Simple, Light Military, Light Ranged
Bonus to Defense: +2 Reflex

Hit Points at 1st Level: 12 + Constitution score
Hit Points per level gained: +5
Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex), Any Globe Skill

Build Options: Brawny Rouge, Trickster rogue

Class Features: First Strike, Rogue Tactics, Rogue Weapon Talent, Sneak Attack

Rogues are cunning and elusive adversaries. Rogues slip into and out of shadows on a whim, pass anywhere across the field of battle without fear of reprisal, and appear suddenly only to drive home a lethal blade or deadly shot.

As a rogue, you might face others’ preconceptions regarding your motivations, but your nature is your own to mold. You could be an agent of the Confederation's intelligence network, an accused criminal on the lam seeking to clear your name, a kid trying to turn around your hardluck story, or a daredevil thrill-seeker who can’t get enough of the adrenaline rush of conflict. Or perhaps you are merely in it for the gold, after all.

With a blade up your sleeve and a concealing cloak across your shoulders, you stride forth, eyes alight with anticipation. What worldly wonders and rewards are yours for the taking?

Creating A Rogue

The trickster rogue and the brawny rogue are the two rogue builds, one relying on bluffs and feints, the other on brute strength. Dexterity, Charisma, and Strength are the rogue’s most important ability scores.

Brawny Rogue

You like powers that deal plenty of damage, aided by your Strength, and also stun, immobilize, knock down, or push your foes. Your attacks use Dexterity, so keep that your highest ability score. Strength should be a close second—it increases your damage directly, and it can determine other effects of your attacks. Charisma is a good third ability score, particularly if you want to dabble in powers from the other rogue build. Select the brutal scoundrel rogue tactic, and look for powers that pack a lot of damage into every punch.

Suggested Feat: Weapon Focus (Human feat:
Suggested Skills: Athletics, Dungeoneering, Intimidate, Stealth, Streetwise, Thievery
Suggested At-Will Powers: piercing strike, riposte
Suggested Encounter Power: Torturous Strike
Suggested Daily Power: Easy target

Trickster Rogue

You like powers that deceive and misdirect your foes. You dart in and out of the fray in combat, dodging your enemies’ attacks or redirecting them to other foes. Most of your attack powers rely on Dexterity, so that should be your best ability score. Charisma is important for a few attacks, for Charisma-based skills you sometimes use in place of attacks, and for other effects that depend on successful attacks, so make Charisma your second-best score. Strength is useful if you want to choose powers intended for the other rogue build. Select the artful dodger rogue tactic. Look for powers that take advantage of your high Charisma score, as well as those that add to your
trickster nature.

Suggested Feat: Backstabber (Human feat: Human Perseverance)
Suggested Skills: Acrobatics, Bluff, Insight, Perception, Stealth, Thievery
Suggested At-Will Powers: deft strike, sly flourish
Suggested Encounter Power: positioning strike
Suggested Daily Power: trick strike

Rogue Class Features

all rogues share these class features.

First Strike

At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.

Rogue Tactics

Rogues operate in a variety of ways. Some rogues use their natural charm and cunning trickery to deceive foes. Others rely on brute strength to overcome their enemies. Choose one of the following options.

Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.
Brutal Scoundrel: You gain a bonus to Sneak Attack damage equal to your Strength modifier.

The choice you make also provides bonuses to certain rogue powers. Individual powers detail the effects (if any) your Rogue Tactics selection has on them.

Rogue Weapon Talent

When you wield a light weapon, your weapon damage die increases by one size.

Sneak Attack

Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, or a pistol weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases. Some rifles have sniping features which allow them to apply sneak attack damage as well.

Level Sneak Attack Damage
1-10 +2d6
11-20 +3d6
21-30 +5d6

Rogue Powers

Your powers are daring exploits that draw on your personal cunning, agility, and expertise. Some powers reward a high Charisma and are well suited for the trickster rogue, and others reward a high Strength and appeal to the brawny rogue, but you are free to choose any power you like.

The following is the list of the Rogue's Hero Tier Exploits.

Rogue's Paragon Tier Exploits

The following is the list of the Rogue's Paragon Tier Exploits.

Rogue's Epic Tier Exploits

The following is the list of the Rogue's Epic Tier Exploits.

Rogue's Paragon Classes

The following is the list of the Rogue's Paragon Classes

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