Sorcerer

“I am in the arcane, and the arcane is in me.”

Class Traits

Role: Striker. You channel powerful magical energy through your body, exerting control over wild arcane magic to blast foes. You lean toward controller as a secondary role.

Power Source: Arcane. Arcane magic is in your blood, as a touch of either ancient astral power or untamed chaos energy, and you unleash it through sheer force of will and physical discipline.

Key Abilities: Charisma, Dexterity, Strength


Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, simple ranged
Implements: Daggers, staffs
Bonus to Defense: +2 Will

Hit Points at 1st level: 12 + Constitution score
Hit Points per level gained: 5
Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.

Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis) & any globe skill

Sorcerers are the most feared people in the arcane circles. Often shunned and banned from the traditional circles arcane academics they have been known to be secretive and obsessed with their research. Wandering from one world to the next following the waves of the astral sea in for magical relics and a better understanding of the plans. Sorcerers call upon powers that some would considered questionable. Sorcerers are not evil, regardless of the entities with with whom they align themselves, but the most morally flexible of all advance spell casters. Unlike there wizardly colleagues they draw there magics from the Astral Plain a source of power demons and angles have been known to manipulated leaving them with very limited yet powerful magic. While wizard who have mastered the art of manipulating natural elemental energies known to the material plain. Leaving them more versatile spells while being less powerful.

Implements

Sorcerer make use of orbs, staffs, and wands to help channel and direct their arcane powers. Every Sorcerer has mastery of one type of implement (see “Class-Features”). Without an implement, a Sorcerer can still use his or her power. A Sorcerer wielding a magic orb, staff, or wand can add it’s enhancements bonus to the attack rolls and the damage rolls of a wizard powers, as well as wizard paragon path powers, that have the implement keyword.

Sorcerer Class Features

You have the following class features.

Spell Source

As a sorcerer, you gain power through an instinctive or inborn connection to an ancient arcane source. Choose either Dragon Magic or Wild Magic. The choice you make grants you specific features and also provides bonuses to certain sorcerer powers, as detailed in those powers.

Dragon Magic

The elemental power of dragons flows through you, infusing your spells with draconic strength. Through force of will, you tap into the arcane might of dragons.

Draconic Power: You gain a bonus to the damage rolls of arcane powers equal to your Strength modifier. The bonus increases to your Strength modifier + 2 at 11th level and your Strength modifier + 4 at 21st level.

Draconic Resilience: While you are not wearing heavy armor, you can use your Strength modifier in place of your Dexterity or Intelligence modifier to determine your AC.

Dragon Soul: Choose a damage type: acid, cold, fire, lightning, poison, or thunder. You gain resist 5 to that damage type. The resistance increases to 10 at 11th level and 15 at 21st level. Your arcane powers ignore any target’s resistance to that damage type up to the value of your resistance.

Scales of the Dragon: The first time you become bloodied during an encounter, you gain a +2 bonus to AC until the end of the encounter.

Wild Magic

You draw your spells from the entropic forces of the Elemental Chaos. Whether tapping into the power of primordial beings or drawing strength directly from that plane, you unleash magic in wild surges.

Chaos Burst: Your first attack roll during each of your turns determines a benefit you gain in that round. If you roll an even number, you gain a +1 bonus to AC until the start of your next turn. If you roll an odd number, you make a saving throw.

Chaos Power: You gain a bonus to the damage rolls of arcane powers equal to your Dexterity modifier. The bonus increases to your Dexterity modifier + 2 at 11th level and your Dexterity modifier + 4 at 21st level.

Unfettered Power: When you roll a natural 20 on an attack roll for an arcane power, you slide the target 1 square and knock it prone after applying the attack’s other effects. When you roll a natural 1 on an attack roll for an arcane power, you must push each creature within 5 squares of you 1 square.

Wild Soul: When you finish an extended rest, roll a d10 to determine a damage type.

1d10 Damage
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Negative
7 Positive
8 Psychic
9 Radiant
10 Thunder

You gain resist 5 to that damage type until the end of your next extended rest. The resistance increases to 10 at 11th level and 15 at 21st level. While you have resistance to that damage type, your arcane powers ignore any target’s resistance to that damage type up to the value of your resistance.

Implements

Sorcerers wield daggers and staffs to channel their wild arcane power. When you wield a magic dagger or a magic staff, you can add its enhancement bonus to the attack rolls and the damage rolls of sorcerer powers and sorcerer paragon path powers that have the implement keyword. Without an implement, you can still use these powers. Any dagger can function as a sorcerer implement. However, you don’t gain a dagger’s proficiency bonus when using the dagger as an implement.

Sorcerer Powers

Like other arcane classes’ powers, your powers are called spells. A sorcerer’s arsenal is an eclectic mixture of deadly spells drawn from enigmatic or reckless traditions of magic. More studious arcane practitioners sometimes regard sorcerers as novices who play with dangerous power beyond their control, but the proof of their worth is in the havoc they wreak on their foes.


Sorcerer's Hero Tier Spells


The following is the list of the Sorcerer's Hero Tier Spells.


Sorcerer's Paragon Tier Spells


This is a list of the Sorcerer's Paragon Tier Spells.


Sorcerer's Epic Tier Spells


This is a list of the Sorcerer's Epic Tier Spells.


Sorcerer's Paragon Classes


The following is the list of the Sorcerer's Paragon Classes

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