Star Ranger

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Class Traits

Role: Striker. You concentrate on either ranged attacks or two-weapon attacks both melee or close ranged fighting to deal a lot of damage to one enemy at a time. your attacks rely on speed and mobility, since you prefer to use hit and run tactics whenever possible.
Power Source: Martial. Your talents depend on extensive training and practice, inner confidence, and natural proficiency.
Key abilities: Strength, Dexterity, Wisdom.

Armor Proficiencies: Cloth or Light Armor.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to defense: +1 Fortitude, +1 Reflex

Hit Points at 1st level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day:6 + Constitution scor

Trained Skills: Dungeoneering or Nature (your choice). From the class skill list below, choose four more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex), or any globe skill.

Building Options: Marksmen Star Ranger, two-bladed star ranger.
Class Features: Fighting Style, Hunter's Quarry, Prime Shot, Gunslinger

Rangers are watchful warriors who roam pas the horizon to safeguard a religion, a principle, or a way of life. Children of the fringe of space they have mastered the techniques that allows them to survive in the lawless regions of the frontier. Masters of the rifle, rangers excel at hit and run assault and quickly and silently eliminate foes. Rangers lay superb ambushes and excel at avoiding danger.

As a Star Ranger, you posses almost supernaturally keen senses and deep appreciation for the untamed, wilderness of space. With your knowledge of the natural worlds, you are able to track enemies through nearly and land-scape, using the smallest clue to set your course, eve sometimes calls and songs of beast and birds. Your server demeanor promises a deadly conclusion to any enemy you hunt.

When you catch sight of your quarry, will the transgressor perish by a swift shot from a distant, or by the twofold blades that glint and glitter in each of your battle-scarred hands?

Creating a Star Ranger

Star Rangers depend on Strength, Dexterity, and Wisdom for most of their powers. Constitution is also useful since it helps them stand up to damage. The two rangers builds presented here are the Marksmen Star Ranger, and the Melee Star Ranger.

Archer Ranger

You are a master of the rifle (or rarely bow or throwing weapon). You prefer ranged attack powers, and you resort to melee only when there are no good targets left for your ammunition. Most of your attack powers use Dexterity, so Dexterity should be your highest ability score. You find yourself in melee from time to time, so Strength is a good choice for your second highest score. Wisdom should be your third best ability score. Choose powers that reflect your preference for ranger.

Two-Blade Ranger

You like to get up close and rely on the ranger's famous two-weapon fighting style. Naturally, you prefer melee attack powers, and that means Strength should be your highest ability score. For your second ability, Dexterity is a good choice because it improves your AC. Make wisdom your third choice, since it adds to your Will defense and provides a bonus to many of your powers. Choose powers that reflect your preference for two fighting, with two melee weapons.

Ranger Class Features.

Your class features depend largely on the build and fighting style you choose.

Fighting Style

Choose one of the following fighting style and gained the benefit.

Marksmen Fighting Style: Because of your focus on ranged attacks, you gain Defensive mobility as a feat.

Two-Bladed Fighting style: Because of your focus on two-weapon melee attacks, you can wield a one handed weapon in your off-hand as if it were off-hand weapon. (make sure to designate on your character sheet which weapon is main and which is off handed.) In addition you gain toughness as a bonus feat.

Hunters Quarry

Once per turn as a minor action, you can designate the enemy nearest to you as your quarry. Once per round, you deal extra damage to your quarry. The extra damage is based on your level. If you can make multiple attacks in a round, you decided which attack to apply the extra damage to after all the attacks are rolled. The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.

1st - 10th +1d6
11th -20th +2d6
21st - 20th +3d6

Prime Shot

If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.


With the option of taking this ability as a feat. You now become profession with using pistols as duel weapons. Allowing you to substitute pistol weapons as duel ranged weapons, where duel melee weapons are a requirement. This ability will modify the duel melee exploits when possible or applicable. With such effects you will substitute Dexterity as the primary ability modifier in places where strength is used. (Since your using guns instead of melee weapons.) You may also equip your off hand with a pistol weapon making your off-hand attacks dexterity / ranged based when applicable.

Ranger Powers

Your powers are bold exploits derived from your relentless training in marksmen and swordplay. At higher levels, you will have access to special stance powers.

Star Ranger's Hero Tier Exploits

The following is the list of the Star Ranger's Heroic Tiered Exploits.

Star Ranger's Paragon Tier Exploits

This is a list of the Star Ranger's Paragon tiered Exploits.

Star Ranger's Epic Tier Exploits

This is a list of the epic tiered exploits for Star Ranger.

Paragon Paths

A list of the paragon classes.

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