“Onward to victory! They cannot stand before us!”
Class Traits
Role: Leader. You are an inspiring commander and a master of battle tactics.
Power Source: Martial. You have become an expert in tactics through endless hours of training and practice, personal determination, and your own sheer physical toughness.
Key Abilities: Strength, Intelligence, Charisma
Armor Proficiencies: Cloth, Light, Medium
Weapon Proficiencies: Simple melee, military melee,
simple ranged
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st level: 7 + Constitution modifier
Hit Points per level gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: From the class skills list below, choose
four trained skills at 1st level. Class Skills: Athletics (Str), Diplomacy (Cha), Endurance
(Con), Heal (Wis), History (Int), Intimidate (Cha) & Any globe skills
Build Options: Inspiring warlord, tactical warlord
Class Features: Combat Leader, Commanding Presence, inspiring word
Warlords are accomplished and competent battle leaders. Warlords stand on the front line issuing commands and bolstering their allies while leading the battle with weapon in hand. Warlords know how to rally a team to win a fight.
Your ability to lead others to victory is a direct result of your history. You could be a minor warchief looking to make a name for yourself, a pious squad commander on leave from your militant order, a youthful noble eager to apply years of training to life outside the palace walls, a calculating mercenary captain, or a courageous marshal of the border-worlds who fights to protect the frontier. Regardless of your background, you are a skillful warrior with an uncanny gift for leadership.
The weight of your armor is not a hindrance; it is a familiar comfort. The worn weapon grip molds to your hand as if it were a natural extension of your arm. It’s time to fight and to lead.
Creating a Warlord
The two warlord builds are inspiring warlord and tactical warlord. Some warlords lean more on their Charisma, while others rely on Intelligence, but Strength is important to every warlord.
Inspiring Warlord
You lead by exhortation, encouragement, and inspiration. Your powers help your allies find new surges of courage and endurance within themselves, helping them heal, shrug off debilitating conditions, and defend themselves from attack. Your attack powers rely on Strength, so that should be your best ability score. The benefits you give your allies, though, depend almost entirely on Charisma, so make that second best. Intelligence is your best third choice, so you can dabble in other warlord powers and to help your Reflex defense. Select powers that make the best use of your high Charisma score.
Suggested Feat: Inspired Recovery (Human feat: Toughness)
Suggested Skills: Athletics, Diplomacy, Heal, History
Suggested At-Will Powers: commander’s strike, furious smash
Suggested Encounter Power: guarding attack
Suggested Daily Power: bastion of defense
Tactical Warlord
Your leadership takes the form of quick commands, cunning strategies, and tactical superiority. Your powers guide your allies to extra and more powerful attacks, as well as helping them move quickly in combat situations. You also assist your allies by moving your enemies around or knocking them prone. You use Strength for your attack powers, so make that your. best ability score. Intelligence is secondary, because your Intelligence determines just how effective a leader you are. Charisma should be your third best score, so you can dabble in other warlord powers and to improve your Will defense. Select powers that make the best use of your high Intelligence score.
Suggested Feat: Tactical Assault (Human feat: Weapon Focus)
Suggested Skills: Endurance, Heal, History, Intimidate
Suggested At-Will Powers: viper’s strike, wolf pack tactics
Suggested Encounter Power: warlord’s favor
Suggested Daily Power: lead the attack
Warlord Features
All warlords have these class features.
Combat Leader
You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Commanding Presence
Choose one of the following two benefits. Inspiring Presence: When an ally who can see you spends an action point to take an extra action, that ally also regains lost hit points equal to one-half your level + your Charisma modifier.
Tactical Presence: When an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier. The choice you make also provides bonuses to certain warlord powers. Individual powers detail the effects (if any) your Commanding Presence selection has on them.
Inspiring Word
Using the inspiring word power, warlords can grant their comrades additional resilience with nothing more than a shout of encouragement.
Warlord Powers
Your powers are martial exploits, deeds of extraordinary skill and daring learned through trial and blood-soaked error. Some powers are better for the inspiring warlord and others for the tactical warlord, but you’re free to choose any powers you like.
Class Feature
The warlord’s inspiring word class feature works like a power and is presented below.
Inspiring Word |
Warlord Feature |
You call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal. |
Encounter (Special) ✦ Martial, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter.
Minor Action | Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in burst |
Effect: The target can spend a healing surge and regain an additional 1d6 hit points. |
The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level. |
Warlord's Hero Exploits
The following is the list of the Warlord's Hero Exploits
Commander’s Strike |
Warlord Attack 1 |
With a shout, you command an ally to attack. |
At-Will ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target |
Hit: Ally’s basic attack damage + your Intelligence modifier. |
Furious Smash |
Warlord Attack 1 |
You slam your shield into your enemy, bash him with your weapon’s haft, or drive your shoulder into his gut. Your attack doesn’t do much damage—but your anger inspires your ally to match your ferocity |
At-Will ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. Fortitude |
Hit: Deal damage equal to your Strength modifier, and then choose one ally adjacent to either you or the target. This ally applies your Charisma modifier as a power bonus to the attack roll and the damage roll on his or her next attack against the target. If the ally does not attack the target by the end of his or her next turn, the bonus is lost. |
Viper’s Strike |
Warlord Attack 1 |
You trick your adversary into making a tactical error that gives your comrade a chance to strike. |
At-Will ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 1[W] + Strength modifier damage. |
Increase damage to 2[W] + Strength modifier at 21st level. |
Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice. |
Wolf Pack Tactics |
Warlord Attack 1 |
Step by step, you and your friends surround the enemy. |
At-Will ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.
Attack: Strength vs. AC |
Hit: 1[W] + Strength modifier damage. |
Increase damage to 2[W] + Strength modifier at 21st level. |
Guarding Attack |
Warlord Feature |
With a calculated strike, you knock your adversary off balance and grant your comrade-in-arms some protection against the villain’s attacks. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage. Until the end of your next turn, one ally adjacent to either you or the target gains a +2 power bonus to AC against the target’s attacks. |
The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level. |
Inspiring Presence: The power bonus to AC equals 1 + your Charisma modifier. |
Hammer and Anvil |
Warlord Attack 1 |
You land a ringing blow against your foe, inspiring a nearby ally to strike a blow of his own. |
Encounter ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. Reflex |
Hit: 1[W] + Strength modifier damage. One ally adjacent to the target makes a melee basic attack against it as a free action. The ally adds your Charisma modifier to the damage. |
Leaf on the Wind |
Warlord Attack 1 |
Like a leaf caught in the autumn wind, your foe is driven by the flow of battle. Your fierce attacks force him to give ground. |
Encounter ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage. You or an ally adjacent to the target swaps places with the target. |
Warlord’s Favor |
Warlord Attack 1 |
With a calculated blow, you leave your adversary exposed to an imminent attack from one of your closest allies. |
Encounter ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage. One ally within 5 squares of you gains a +2 power bonus to attack rolls against the target until the end of your next turn. |
Tactical Presence: The bonus to attack rolls that you grant equals 1 + your Intelligence modifier. |
Bastion of Defense |
Warlord Attack 1 |
Honorable warriors never fall! |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter. |
Effect: Allies within 5 squares of you gain temporary hit points equal to 5 + your Charisma modifier. |
Lead the Attack |
Warlord Attack 1 |
Under your direction, shots fired hit their marks and blades drive home. |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage. Until the end of the encounter, you and each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 + your Intelligence modifier. |
Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target. |
Pin the Foe |
Warlord Attack 1 |
No matter where your foe turns, one of your allies is waiting for him. |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage. |
Effect: Until the end of the encounter, the target cannot shift if at least two of your allies (or you and one ally) are adjacent to it. |
White Raven Onslaught |
Warlord Attack 1 |
You lead the way with a powerful attack, using your success to create an opportunity for one of your allies. Each of your comrades in turn seizes on your example and begins to display true teamwork. |
Daily ✦ Martial, Weapon
Standard Action Melee | weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage, and you slide an adjacent ally 1 square. Until the end of the encounter, whenever you or an ally within 10 squares of you makes a successful attack, the attacker slides an adjacent ally 1 square. |
Miss: Choose one ally within 10 squares. Until the end of the encounter, the ally slides an adjacent ally 1 square after making a successful attack. |
Aid the Injured |
Warlord Utility 2 |
Your presence is both a comfort and an inspiration. |
Encounter ✦ Healing, Martial
Standard Action | Melee touch
Target: You or one adjacent ally |
Effect: The target can spend a healing surge. |
Crescendo of Violence |
Warlord Utility 2 |
A timely critical hit affords you the opportunity to rally a wounded ally. |
Encounter ✦ Martial
Immediate Reaction | Ranged 5
Trigger: An ally within range scores a critical hit |
Effect: The ally gains temporary hit points equal to your Charisma modifier. |
Knight’s Move |
Warlord Utility 2 |
With a sharp wave of your arm, you direct one of your allies to a more tactically advantageous position. |
Encounter ✦ Martial
Move Action | Ranged 10
Target: One ally |
Effect: The target takes a move action as a free action. |
Shake It Off |
Warlord Utility 2 |
You convince yourself or an ally to shake off a debilitating effect. |
Encounter ✦ Martial
Minor Action | Ranged 10
Target: You or one ally |
Effect: The target makes a saving throw with a power bonus equal to your Charisma modifier. |
Hold the Line |
Warlord Attack 3 |
With a snap series of commands, you keep your allies in formation and well defended as you assault your adversary. |
Encounter ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 1[W] + Strength modifier damage. |
Effect: Until the end of your next turn, allies adjacent to you gain a +2 power bonus to AC and cannot be pulled, pushed, or slid. |
Inspiring War Cry |
Warlord Attack 3 |
As you strike, you shout a fierce war cry that heartens a nearby ally. He immediately attempts to shake off whatever condition troubles him most. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage. |
Effect: One ally who can hear you and is within 5 squares of you makes a saving throw. |
Steel Monsoon |
Warlord Attack 3 |
You leap into the fray with a wild, whirling attack—but your movements are carefully calculated to distract nearby enemies and give your allies a chance to move into position. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage, and one ally within 5 squares of you can shift 1 square. |
Tactical Presence: The number of allies who can shift equals your Intelligence modifier. |
Warlord’s Strike |
Warlord Attack 3 |
One convincing cut is all you need to reveal the enemy’s weakness and spur your allies into finishing him off. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage. Until the end of your next turn, all of your allies gain a +2 bonus to damage rolls against the target. |
Inspiring Presence: The bonus to damage rolls equals 1 + your Charisma modifier. |
Stand the Fallen |
Warlord Attack 5 |
You will not be denied victory! A determined strike lifts the spirits of your beleaguered allies and restores their fighting spirit. |
Daily ✦ Healing, Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage. |
Effect: Each ally within 10 squares can spend a healing surge and regains additional hit points equal to your Charisma modifier. |
Turning Point |
Warlord Attack 5 |
A well-placed strike catches your foe off guard and allows you or a nearby ally to shake off some effect. |
Daily ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage. You or one ally within 5 squares makes a saving throw. |
Miss: You or one ally makes a saving throw against one effect that the target caused and that a save can end. |
Villain’s Nightmare |
Warlord Attack 5 |
A well-placed strike catches your foe off guard and allows you or a nearby ally to shake off some effect. |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. Reflex |
Hit: 3[W] + Strength modifier damage. |
Effect: Until the end of the encounter, when you are adjacent to the target and it walks or runs, you can cancel that movement as an immediate interrupt. |
Guide the Charge |
Warlord Utility 6 |
You direct your ally’s charge, allowing him to strike a deadlier blow and push his foe backward.. |
Encounter ✦ Martial
Immediate Interrupt Ranged 10
Trigger: An ally charges |
Effect: If the ally hits, he or she adds your Intelligence modifier to the damage roll and pushes the attack’s target 2 squares. The ally can shift 2 squares to remain adjacent to the target. |
Inspiring Reaction |
Warlord Utility 6 |
As soon as an ally is wounded, you spring forward with help and healing. |
Encounter ✦ Healing, Martial
Immediate Reaction | Melee touch
Trigger: You or an adjacent ally takes damage |
Effect: You or the ally can spend a healing surge and regain additional hit points equal to your Charisma modifier. |
Quick Step |
Warlord Utility 6 |
You spur an ally to move faster. |
Daily ✦ Martial
Minor Action | Ranged 10
Target: One ally |
Effect: Increase the ally’s speed by 2 until the end of the encounter. |
Stand Tough |
Warlord Utility 6 |
You fortify your allies with a few words of encouragement. |
Daily ✦ Healing, Martial
Minor Action | Close burst 5
Targets: You and each ally in burst |
Effect: The targets regain hit points equal to 10 + your Charisma modifier. |
Lion’s Roar |
Warlord Attack 7 |
With a bloodcurdling roar, you swing your weapon in a wide, sweeping arc that breaks through your enemy’s defenses. The blow reinvigorates you or one of your allies in need. |
Encounter ✦ Healing, Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage.. |
Effect: You or one ally within 5 squares of you can spend a healing surge. |
Inspiring Presence: Your ally (but not you) gains additional hit points equal to your Charisma modifier. |
Sunder Armor |
Warlord Attack 7 |
You probe your opponent’s defenses and eventually land a blow that creates a momentary chink in his armor. |
Encounter ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage. Until the end of your next turn, any attack roll against the target can score a critical hit on a roll of 18–20. |
Surprise Attack |
Warlord Attack 7 |
Despite the chaos of battle, you see a golden opportunity for an ally to make a surprising attack. |
Encounter ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 1[W] + Strength modifier damage. An ally within 5 squares of you makes a basic attack with combat advantage as a free action against a target of his or her choice. |
Tactical Presence: The ally gains a bonus to the attack roll equal to your Intelligence modifier. |
Surround Foe |
Warlord Attack 7 |
You contain your foe, enabling one of your allies to move around behind him. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage. |
Effect: You slide one willing ally who is adjacent to the target to any other square adjacent to the target. The ally can move through the target’s square. |
Iron Dragon Charge |
Warlord Attack 9 |
Like a rampaging iron dragon, you hurl yourself at your adversary, landing a terrific blow that inspires your allies to charge as well. |
Daily ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC
Special: You must charge as part of this attack. |
Hit: 3[W] + Strength modifier damage. |
Effect: Until the end of the encounter, as an immediate reaction, an ally of your choice within 5 squares of you can charge a target that you charge. |
Knock Them Down |
Warlord Attack 9 |
The rhythm of your enemies hitting the ground is music to your ears. |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage, and the target is\ knocked prone. Every ally within 10 squares of you can move 3 squares and make a melee basic attack against one target of his or her choice as a free action. These attacks deal no damage but knock a target prone on a hit. |
Miss: Half damage, and the target is knocked prone. |
White Raven Strike |
Warlord Attack 9 |
You land a punishing blow that ignites the fire within your allies and keeps them alive on the battlefield. |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage. |
Effect: One or two allies within 10 squares gain 15 temporary hit points. If you dropped the target to 0 hit points or fewer with this attack, add your Charisma modifier to the temporary hit points your allies gain. |
Defensive Rally |
Warlord Utility 10 |
You marshal your comrades and provide instructions to help them prevail. |
Daily ✦ Healing, Martial
Standard Action | Close burst 5
Target: Each ally in burst |
Effect: Each target can spend a healing surge and make a saving throw against any single effect that a save can end. In addition, all targets gain a +2 power bonus to all defenses until the end of your next turn. |
Ease Suffering |
Warlord Utility 10 |
Your nearby presence is enough to ease the suffering of your allies. |
Daily ✦ Martial
Minor Action | Personal |
Effect: Allies ignore ongoing damage on any turn they start adjacent to you, neither taking ongoing damage nor making saving throws to end it. This effect persists until the end of the encounter or for 5 minutes.. |
Tactical Shift |
Warlord Utility 10 |
Your mastery of battle tactics and stern commands allow you to move an ally out of harm’s way. |
Daily ✦ Martial
Immediate Interrupt| Ranged 10
Trigger: A creature hits your ally with a melee or a ranged attack |
Effect: The ally can shift a number of squares equal to 1 + your Intelligence modifier. |
Warlord's Paragon Exploits
The following is the list of the Warlord's Paragon Exploits
Beat Them into the Ground |
Warlord Attack 13 |
You sweep the legs out from under your adversary and knock him to the ground with a mighty overhead swing. Your allies, inspired by the sight, follow suit. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. Fortitude |
Hit: 2[W] + Strength modifier damage, and the target is knocked prone. Every ally within 5 squares of you makes a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a target prone on a hit. |
Tactical Presence: Your allies gain a bonus to the attack rolls granted by this power equal to your Intelligence modifier. |
Bolstering Blow |
Warlord Attack 13 |
Your attack inspires a nearby ally, keeping her in the fight. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage, and you grant 10 temporary hit points to an ally within 5 squares of you. |
Inspiring Presence: You grant your ally temporary hit points equal to 10 + your Charisma modifier. |
Denying Smite |
Warlord Attack 13 |
Your attack inspires a nearby ally, keeping her in the fight. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage. |
Effect: Choose one ally within 5 squares of you. The target cannot attack that ally with melee attacks or ranged attacks until the end of your next turn. |
Fury of the Sirocco |
Warlord Attack 13 |
The sirocco drives the desert sands in a thousand directions. So too does your furious attack scatter your enemies and drive them where you want them to go. |
Encounter ✦ Martial, Weapon
Standard Action | Close burst 1
Target: Each enemy in burst you can see
Attack: Strength vs. AC |
Hit: 1[W] + Strength modifier damage, and you slide the target 1 square. |
Hit: 3[W] + Strength modifier damage. |
Make Them Bleed |
Warlord Attack 15 |
You bleed your foe with a wicked strike, exposing a fatal flaw in its armor. |
Daily ✦ Martial,Weapon
Standard Action
Target: One creature
Attack: Strength vs. AC |
Hit: Deal 1 point of wounding. |
Effect: Until the end of the encounter, when you or an ally hits the target, that attack also deals ongoing 1 damage (save ends). |
Renew the Troops |
Warlord Attack 15 |
Seeing the beast quail before your onslaught gives your allies the courage to fight on. |
Daily ✦ Healing, Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage. Each ally who has line of sight to you regains hit points as if he or she had spent a healing surge. Add your Charisma modifier to the hit points regained. |
Miss: Each ally who has line of sight to you regains hit points equal to 10 + your Charisma modifier. |
Warlord’s Gambit |
Warlord Attack 15 |
You provoke your adversary with a bold stroke. Each time he lunges at you, he recklessly sets up your forces for victory. |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 4[W] + Strength modifier damage. |
Effect: The target gains a +2 bonus to attack rolls and damage rolls against you until the end of the encounter. When target attacks you, an ally of your choice within a number squares equal to your Intelligence modifier can make an attack against the target as an immediate interrupt.. |
Hero's Defiance |
Warlord Utility 16 |
You fight off an adverse affliction or enable an ally to do the same. |
Daily ✦ Martial
Standard Action | Ranged 10
Target: You or one ally |
Effect: The target succeeds on a saving throw. |
Warlord’s Banner |
Warlord Utility 16 |
You rally your closest troops before sending them into battle. |
Encounter ✦ Healing, Martial
Standard Action | Close burst 5
Target: Each ally in burst |
Effect: Each target can spend a healing surge. Until the end of your next turn, each target gains a +2 power bonus to attack rolls. |
White Raven Formation |
Warlord Utility 16 |
You forego attacks and focus on redirecting your allies. |
Daily ✦ Martial
Standard Action | Close burst 5
Target: Each ally in burst |
Effect: Each target can take a move action. |
Battle On |
Warlord Attack 17 |
You rally your forces with a battle cry and a calculated blow against the enemy. |
Encounter ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage, and every ally within 5 squares of you makes a saving throw. |
Inspiring Presence: Your allies gain a bonus to the saving throw equal to your Charisma modifier. |
Hail of Steel |
Warlord Attack 17 |
You level your weapon at your enemy, then pull it back and lunge forward. As your attack strikes true, your allies rain death down upon him. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage, and every ally within 5 squares of you makes a basic attack against the target. |
Thunderous Fury |
Warlord Attack 17 |
The ferocity of your blow quiets the storm of battle for a moment. |
Encounter ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage, and the target is dazed until the end of your next turn. |
Tactical Presence: Until the end of your next turn, your allies gain a power bonus to attack rolls against the target equal to your Intelligence modifier. |
Warlord’s Rush |
Warlord Attack 17 |
Like a wild, terrible storm, you hurl yourself at your foe. Your allies are swept along on the force of your wrath. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage. Allies who have line of sight to you can move their speed.. |
Miss: One ally who has line of sight to you (your choice) can move his or her speed. |
Break the Tempo |
Warlord Attack 19 |
You dash about while assailing your foe with a multitude of wellaimed blows, throwing it off balance. |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 4[W] + Strength modifier damage. |
Effect: If the target attacks before the end of your next turn, you can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If you deal damage, the target takes a penalty to its attack roll equal to your Intelligence modifier. |
Sustain Minor: The effect continues until the end of your next turn. |
Victory Surge |
Warlord Attack 19 |
Victory is within your grasp, so with a mighty roar, you push your allies to seize every opportunity and fight like never before. |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage. Until the start of your next turn, every ally within 10 squares of you can follow up a standard action with a basic attack made as a free action. |
Miss: Until the start of your next turn, one ally of your choice within 10 squares of you can follow up a standard action with a basic attack made as a free action. |
Sustain Minor: Until the start of your next turn, one ally of your choice within 10 squares of you can follow up a standard action with a basic attack made as a free action. |
Windmill of Doom |
Warlord Attack 19 |
You cleverly maneuver your adversary into a perfect flanking position. As you land the deciding blow, your surrounding allies strike hard from all sides. |
Daily ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage. Each ally who is adjacent to the target makes a melee basic attack against it as a free action. |
Miss: One ally of your choice adjacent to the target makes a melee basic attack against it as a free action. |
Warlord's Epic Exploits
The following is the list of the Warlord's Epic Exploits
Heart of the Titan |
Warlord Utility 22 |
You level your weapon at your enemies and utter a grim threat that leaves them fearing for their lives. With great words, you turn yourself or an ally into a battle-hardened juggernaut. |
Daily ✦ Martial
Standard Action | Ranged 10
Target: You or one ally |
Effect: The target gains temporary hit points equal to his or her healing surge value + your Charisma modifier. Until the target loses as many temporary hit points as he or she gained from this power, the target adds your Charisma modifier to damage rolls and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened. |
Heroic Surge |
Warlord Utility 22 |
The sight of one of your allies taking a hit fills you with resolve and compassion, and you turn that dark moment into a heroic surge toward victory. |
Daily ✦ Healing, Martial
Immediate Reaction| Close burst 5
Trigger: You or an ally within 5 squares of you takes damage |
Effect: You and each ally in the burst can spend a healing surge. Add your Charisma modifier to the hit points regained. |
Own the Battlefield |
Warlord Utility 22 |
Like a puppet master, you position your enemies exactly where you want them. |
Daily ✦ Martial
Standard Action | Close burst 10
Target: Each enemy in burst you can see |
Effect: You slide each target a number of squares equal to your Intelligence modifier. |
Great Dragon War Cry |
Warlord Attack 23 |
You unleash a terrifying battle cry as you attack. The veins of your foes run cold whenever your allies strike. |
Encounter ✦ Fear, Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage, and the target is weakened until the end of your next turn. |
Inspiring Presence: Until the end of the encounter, your allies gain a power bonus to their attack rolls against weakened enemies equal to your Charisma modifier. |
Pillar to Post |
Warlord Attack 23 |
You strike your foe and send him careening into a waiting ally, who sends the foe stumbling back toward you. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature flanked by you and an ally
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage, and the ally can make a melee basic attack against the target as a free action. If the ally’s attack hits, you make a secondary attack against the target. |
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. |
Rabbits and Wolves |
Warlord Attack 23 |
Between swings and parries, you direct beleaguered allies to safety while calling in fresh reinforcements. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 4[W] + Strength modifier damage. Any two allies of your choice within 10 squares of you can shift their speed. |
Sudden Assault |
Warlord Attack 23 |
Your slashing blow spurs an ally into action. |
Encounter ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 1[W] + Strength modifier damage, and an ally of your choice within 5 squares of you takes a standard action. |
Tactical Presence: Your ally gains a power bonus to attack rolls against targets adjacent to you equal to your Intelligence modifier. This bonus applies only to attack rolls made using the standard action granted by this power. |
Relentless Assault |
Warlord Attack 25 |
You bring your weapon down hard, and your enemy is engulfed by a cloud of crimson mist. A fierce battle cry throws your allies into a blood-stoked frenzy. |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 5[W] + Strength modifier damage. |
Effect: Until the end of the encounter, when you or an ally scores a critical hit, you and each ally can make a basic attack as a free action. |
Stir the Hornet’s Nest |
Warlord Attack 25 |
“Have at thee, villain! Feel the sting of a thousand angry hornets.” |
Daily ✦ Martial, Weapon
Standard Action | Ranged weapon
Requirement: You must be weilding a heavy thrown weapon.
Target: One creature
Attack: Strength vs. AC |
Hit: 6[W] + Strength modifier damage. Until the end of the encounter, your allies add your Intelligence modifier to attack rolls and damage rolls when making ranged attacks against the target. |
Miss: Each ally makes a ranged basic attack against the target as a free action, gaining a bonus to the attack roll and the damage roll equal to your Intelligence modifier. |
White Raven’s Call |
Warlord Attack 25 |
You unleash a brutal deluge of attacks upon your hated foe, calling out to your allies to stand their ground and shake off their weariness. |
Daily ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 6[W] + Strength modifier damage, and you and all of your allies within 10 squares of you make saving throws against any single effect that a save can end. |
Miss: Each of your allies within 10 squares of you makes a saving throw against any effect that the target caused and that a save can end. |
Chimera Battlestrike |
Warlord Attack 27 |
With a roaring battle cry, you strike nearby foes and thrust them back, changing the complexion of the battlefield. |
Encounter ✦ Martial, Weapon
Minor Action | Close burst 1
Target: Each enemy in burst you can see
Attack: Strength vs. Reflex |
Hit: 3[W] + Strength modifier damage, and you slide the
target 2 squares. |
Tactical Presence: You slide the target a number of squares equal to 1 + your Intelligence modifier. |
Devastating Charge |
Warlord Attack 27 |
The fury of your assault is as shocking as the gaping wound you open in your enemy. |
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Special: You must charge as part of this attack. |
Hit: 4[W] + Strength modifier damage. Until the end of your next turn, any ally who has line of sight to you gains a bonus to damage rolls equal to your Charisma modifier when he or she makes a melee basic attack as part of a charge. |
Incite Heroism |
Warlord Attack 27 |
You deliver a massive blow to your enemy and usher your allies ever closer toward victory. Your words and deeds raise their spirits and inspire them to new acts of heroism. |
Encounter ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 4[W] + Strength modifier damage, and each ally in your line of sight gains 20 temporary hit points. |
Inspiring Presence: You grant each ally additional temporary hit points equal to your Charisma modifier. |
Warlord's Doom |
Warlord Attack 27 |
You break your adversary’s resolve with a ferocious strike. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 4[W] + Strength modifier damage, and until the end of your next turn, you can choose an effect currently on the target. The target fails its next saving throw against that effect. |
Defy Death |
Warlord Attack 29 |
You leap to your ally’s side and spare him from the jaws of death. |
Daily ✦ Healing, Martial,Weapon
Immediate Interrupt | Melee weapon
Trigger: A creature attacks your ally
Target: The attacking creature
Special: As part of this action, you can move twice your speed
to reach the target without provoking opportunity attacks.
Attack: Strength vs. AC |
Hit: 7[W] + Strength modifier damage, and the target’s attack misses. |
Miss: Half damage, and the target’s attack deals half damage if it hits. |
Effect: As an immediate reaction, the attacked ally can spend a healing surge. |
Stand Invincible |
Warlord Attack 29 |
You throw everything you have at the enemy and become a beacon of strength and perseverance for your allies. |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 7[W] + Strength modifier damage. |
Miss: Half damage, and the target’s attack deals half damage if it hits. |
Effect: You and each ally within 5 squares of you gain a +4 power bonus to all defenses and resist 5 to all damage until the end of your next turn. |
Sustain Minor: The effect continues |
Warlord's Paragon Classes
The following is the list of the Warlord's Paragon Classes.
Battle Captain
"Follow me, and victory will be ours!”
Prerequisite: Warlord Class
You become the epitome of the combat leader in action, an inspiring battle captain who easily flows
from issuing commands to engaging the enemy and back again as conditions on the battlefield warrant. As a leader who fights as well as he leads, you have earned the loyalty and respect of your allies, and
together you have been forged into a cohesive combat team.
Battle Captain Path Features
Battle Action (11th level): When you spend an action point to take an extra action, your allies gain
a +1 bonus to attack rolls until the start of your next turn. Your allies need to be able to see and hear you to gain this bonus.
Cry Havoc (11th level): On the first round of combat (or both the first and the surprise round if
your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to
attack rolls.
Battle Inspiration (16th level): When you use your inspiring word power, allies you heal gain a
+1 power bonus to attack rolls and a +1 power bonus to speed until the end of your next turn. If you selected the Tactical Presence class feature, the ally gains bonuses equal to your Intelligence modifier instead.
Battle Captain Exploits
Force Retreat |
Battle Captain Attack 11 |
You hurl yourself into your adversary, knocking him back into his allies and causing them all to stumble away from you. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Primary Target: One creature
Attack: Strength vs. Reflex |
Hit: 1[W] damage, and you push the target a number of squares equal to your Intelligence modifier. Make a secondary attack.. |
Secondary Target: Each enemy that was adjacent to the primary target, is its size or smaller, and is within your melee reach |
Secondary Attack: Strength vs. Fortitude |
Hit: 2d6 + Strength modifier damage, and you push the secondary target 1 square. |
Bolt of Genius |
Battle Captain Utility 12 |
You share a moment of brilliant clarity with a close comrade. |
Daily ✦ Martial
Standard Action | Ranged 5
Target: One ally |
Effect: The target regains an encounter power he or she has already used. |
Cunning Flurry |
Battle Captain Attack 20 |
You whirl around like a cyclone of steel terror, slashing at foes. With each landed blow, you knock your enemy prone or send it stumbling backward. |
Daily ✦ Martial,Weapon
Standard Action | Close burst 1
Target: Each enemy in burst you can see
Attack: Strength vs. AC, one attack per target |
Hit: 2[W] + Strength modifier damage, and you push the target 1 square or knock the target prone. |
Miss: Half damage, no push, and the target is not knocked prone. |
Combat Veteran
“Stick with me. I’ll keep us alive, and I may even figure out a way to win this fight while we’re at it.”
Prerequisite: Warlord Class
You are a veteran of many battles, and it shows. You have learned tricks and techniques that can only be picked up on the field of battle, and you have learned how to not only survive—you have learned how to win! Moreover, your combat skills and innate leadership translate to those who fight beside you. You make those around you better, and your allies are happy to have you fighting at their side.
Combat Veteran Path Features
Combat Veteran’s Action (11th level): When you spend an action point to take an extra action, one of your allies within 10 squares of you can take a move action as a free action.
Tough as Nails (11th level): You gain an extra healing surge. When you spend a healing surge, add your Constitution modifier to the hit points you regain.
Battle Healer (16th level): When you use your inspiring word power, the target can also make a saving throw.
Combat Veteran Exploits
Skirmish Ploy |
Combat Veteran Attack 11 |
You score a glancing blow, which you turn into an opportunity to thrust your enemy out of position and into the path of a nearby ally. |
Encounter ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. Reflex |
Hit: 1[W] + Strength modifier damage, and the target is dazed until the end of your next turn. In addition, you slide the target 2 squares, and an ally within 2 squares of you shifts 1 square nearer to the target. |
Miss Me Once |
Combat Veteran Utility 12 |
You dodge an enemy’s attack, then look at him as though he were already dead.. |
Encounter ✦ Martial
Immediate Interrupt | Ranged 10
Trigger: An enemy within range and in your line of sight misses you with an attack |
Effect: The enemy grants combat advantage to each ally who has line of sight to it until the start of its next turn. |
Superior Tactics |
Combat Veteran Attack 20 |
Your experience on the battlefield allows you to deal terrible wounds to your enemy and also brings out the best in your allies. |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target:One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage, and you grant an action point to an ally within 10 squares of you. The action point disappears if it’s not used by the end of the encounter.. |
Miss: An ally within 10 squares of you makes a basic attack as a free action. |
Knight Commander
“Chivalry and honor are my sword and shield, and strategy and tactics my armor.”
Prerequisite: Warlord class, proficiency with heavy armor
Your path as a warlord has led you to take on the role of a knight commander, an armored paragon of leadership and combat who has no fear of leading from the front—and who has the requisite skills and abilities to handle that role. You inspire by example, you press every attack, and you rally your allies with powerful attacks and amazing tactics.
Knight Commander Path Features
Honor and Glory (11th level): Allies gain a +2 bonus to attack rolls whenever they are adjacent to you.
Knight Commander’s Action (11th level): When you spend an action point to take an extra action, your allies gain a +1 bonus to all defenses until the start of your next turn. Your allies need to be able to see and hear you to gain this bonus.
Press of Arms (16th level): You and allies within 3 squares of you gain a bonus to damage rolls when making opportunity attacks equal to your Charisma modifier.
Knight Commander Exploits
Slash and Press |
Knight Commander Attack 11 |
You slash your enemy across the midsection and push it back. You then turn with a snarl and beat back all other nearby foes. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage. |
Effect: After making the attack, you push all adjacent enemies 1 square. |
Break Their Nerve |
Knight Commander Utility 12 |
You make your enemy second-guess its decision to face you and your comrades in battle. |
Encounter ✦ Martial
Minor | Action Melee 1
Target: One enemy |
Effect: The target is marked until the end of your next turn. |
Control the Field |
Knight Commander Attack 20 |
You dominate the field of battle to the extent that enemies find your mere presence overwhelming. |
Daily ✦ Martial, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Strength vs. AC |
Hit: 3[W] + Strength modifier damage. |
Effect: All of your enemies within 5 squares of you are marked until the end of your next turn. All enemies take ongoing damage equal to your Charisma modifier while the mark lasts. |
Starship Commander
“All hands to battle stations! We will face our enemy's broad side! ”
Prerequisite: Warlord Class
Your path as a warlord has lead you to take on the role of a starship captain. Your leadership and experiance at the helm of as capital ship has left you with no fear of leading men to war in space. You inspire by example, by becoming a figure who seems to have all the orders that is necessary to win a space naval battle!
Starship Commander Path Features
The Starship Operator: The character gains all the the starship operator feats. Allowing them to pilot light, medium, heavy, superheavy ships.
Command Mastery (11th Level): The starship of any class gains half the character's level as a defense bonus to Armor Class.
Action Trust Action (12th Level): The Starship commander may spend an action point to modify an ally's attack roll, skill check, ability check, level check, or saving throw result by d20 and apply half his level as as a circumstance bonus. This is done as a free action. The ally affected must be in line of sight and hearing distance of the starship commander.
The Captain's Chair: (16th Level): The starship of any class gains a bonus of half there level in all checks. The character however must be directly in line of sight, or be sitting upon the captains chair for these bonuses to apply.
Tactical Experiences |
Knight Commander Attack 11 |
You use your tactical knowledge to deliver orders that will likely turn the tide of the battle. |
Encounter ✦ Martial, Skill
Standard Action
Target: Area burst 2 within 20 squares
Requirement: Allies only, line of sight or ability to understand the orders. |
Effect: Allies for 1 round gain the your charisma bonus as a comprehensive bonus to any task. |
Effect: After making the attack, you push all adjacent enemies 1 square. |
Uncanny Survival |
Knight Commander Utility 12 |
//You always seem to survive in some uncanny way while others less experienced as you would have died. // |
Encounter ✦ Martial, Skill
Interruption| Personal |
Effect: You gain one half your class to Armor Class for 1 round no matter what. This includes saving throws as well. |
Commanding Presence |
Knight Commander Utility 12 |
Your commanding presence has wondrous effects on your crew and your enemies! |
Encounter ✦ Martial, Skill
Standard Action| Personal
Requirement: Your presence must be known |
Effect1: Enabling an ally requires a successful Diplomacy check DC 20. In result of success, the starship commander can negate any one of the following harmful conditions affecting a single ally: cowering, dazed, fatigued, nauseated, panicked, shaken, or stunned. The ally to be affected must be within sight or hearing distance. |
Effect 2: Weakening a foe's resolve requires a successful Intimidate check vs target's level check. If the check succeeds, target is shaken for a number a rounds equal to 1d6 + half the warlord's level. The target must be aware of the starship commander's presence. |
Starship Commander
“This weapon is my symbol of office, and it shines over the field of battle as a I weild it agienst our enemies.”
Prerequisite: Warlord Class, weapon focus some kind of sword.
You have extensively studied the use of light blades and heavy blades, and your weapon of choice has become a symbol of your power and leadership. You never enter a battle without your blade in hand, and your allies know to look for the gleaming weapon when they need help or inspiration.
Sword Marshal Path
Disciplined Blade (11th level): When you miss with a melee attack when using a heavy blade, you
gain a +2 bonus to your next attack roll against the same enemy.
Sword Marshal’s Action (11th level): You can spend an action point to regain one warlord encounter
power you have already used, instead of taking an extra action.
Skewer the Weak (16th level): When you score a critical hit using a heavy blade, you and all your allies gain combat advantage against the enemy you struck until the end of your next turn.
Sword Marshal Exploits
Blade Flurry |
Knight Commander Attack 11 |
You slash a foe, swoop to one side, and swing your blade against the same foe or another enemy within your reach. |
Encounter ✦ Martial,Weapon
Standard Action | Melee weapon
Requirement: You must be wielding a heavy blade.
Primary Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage, and you can shift 1 square. Make a secondary attack. |
Secondary Target: One creature |
Secondary Attack: Strength vs. AC |
Hit: 1[W] + Strength modifier damage. |
Sword Marshal’s Boon |
Sword Marshal Utility 12 |
Daily ✦ Martial
Free | Action Personal
Trigger: You use a power that targets your allies but not you |
Effect: You are also targeted by the power. |
Diamond Blade of Victory |
Sword Marshal Utility 12 |
The presence of stalwart allies adds to the fury of your strike, which slices through the armored shell of your enemy and cuts deep into bone. |
Daily ✦ Martial,Weapon
Standard Action | Melee weapon
Requirement: You must be wielding a heavy blade.
Target: One creature
Attack: Strength vs. AC |
Hit: 2[W] + Strength modifier damage. For each ally within 2 squares of you, deal an extra 1[W] damage (maximum 6[W] + Strength modifier damage). |